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Erwin Coumans's avatar

Are you writing a new physics engine?

Btw, did you know we started the Newton physics effort, with various companies? People from MuJoCo, PhysX, Warp and Disney are joining forces: https://github.com/newton-physics/newton

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Erwin Coumans's avatar

Thanks for the interesting article. It is hard to beat brute force SIMD code with anything complex for small problems.I recall hillclimbing, but for smallish convexes brute force SIMD was fastest. In Bullet we use this, but that code is ancient now:

https://github.com/bulletphysics/bullet3/blob/master/src/LinearMath/btVector3.cpp#L46

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